bevelExtrudeTool.errorText=Nothing is selected to bevel/extrude.
createCameraTool.helpText=Click to create a camera.
createCameraTool.tipText=Create Camera
createCubeTool.helpText=Drag to create a box. Shift-drag to create a cube.
createCubeTool.tipText=Create Cube
createCurveTool.helpText=Click to add points, shift-click for a corner. Double-click or press Enter to finish line, control-double-click to close line.
createCylinderTool.helpText=Drag to create a cylinder or cone. Shift-drag to constrain. Double-click icon to set shape.
createCylinderTool.tipText=Create Cylinder/Cone
createLightTool.helpText=Click to create a point light, drag for a directional light, control-drag for a spot light.
createLightTool.tipText=Create Light
createLightTool.dragText=Cone angle: {0}
createPolygonTool.helpText=Drag to create a {0}-sided {1}, shift-drag for a regular polygon, control-drag for a surface. Double-click icon to set shape.
createSphereTool.helpText=Drag to create an ellipsoid. Shift-drag to create a sphere.
createSphereTool.tipText=Create Sphere
createSplineMeshTool.helpText=Drag to create a {0} by {1} {2}, {3} spline mesh. Shift-drag to constrain shape. Double-click icon to change mesh properties.
createSplineMeshTool.tipText=Create Spline Mesh
createSplineMeshTool.flat=Flat
createSplineMeshTool.cylindrical=Cylindrical
createSplineMeshTool.toroidal=Toroidal
createVertexTool.helpText.point=Drag a boundary point to create a new point.
createVertexTool.helpText.edge=Click an edge to create a new point.
createVertexTool.helpText.face=Click a face to create a new point.
createVertexTool.tipText=Create Point
moveObjectTool.helpText=Drag to move selected objects. Shift-drag constrains movement, control-drag moves perpendicular to view. Double-click icon for options.
moveObjectTool.tipText=Move Object
moveObjectTool.dragText=Move by: ({0})
moveViewTool.helpText=Drag to move viewpoint. Shift-drag to constrain movement, control-drag to zoom.
moveViewTool.tipText=Move Viewpoint
reshapeMeshTool.helpText=Select and move points. Shift adds to selection, Control removes from selection.
reshapeMeshTool.tipText=Select and Move
reshapeMeshTool.dragText=Move by: ({0})
rotateMeshTool.helpText=Drag a handle to rotate selected points. Control-click to move center of rotation.
rotateMeshTool.tipText=Rotate Selection
rotateMeshTool.errorText=Nothing is selected to rotate.
rotateObjectTool.helpText=Drag to rotate selected objects. Drag a handle to constrain rotation. Double-click icon for options.
rotateObjectTool.tipText=Rotate Object
rotateViewTool.helpText=Drag to rotate view. Shift-drag to constrain movement, control-drag to rotate about axis.
rotateViewTool.tipText=Rotate Viewpoint
scaleMeshTool.helpText=Drag a handle to scale selected points. Control-drag to scale about center. Shift-drag to scale uniformly.
scaleMeshTool.tipText=Scale Selection
scaleMeshTool.errorText=Nothing is selected to scale.
scaleMeshTool.dragText=Scale by: {0}
scaleObjectTool.helpText=Drag a handle to resize objects. Shift-drag preserves shape, control-drag scales around center. Double-click icon for options.
scaleObjectTool.tipText=Resize Object
skeletonTool.helpText=Select and move bones. Shift-click to lock/unlock bones. Control-click to create a new bone. Double-click icon for options.
skeletonTool.helpTextNoCreate=Select and move bones. Shift-click to lock/unlock bones. Double-click icon for options.
skeletonTool.tipText=Edit Skeleton
skewMeshTool.helpText=Drag a handle to skew selected points. Control-drag to skew about center. Shift-drag to skew uniformly.
skewMeshTool.tipText=Skew Selection
skewMeshTool.errorText=Nothing is selected to skew.
taperMeshTool.helpText=Drag a handle to taper selected points. Control-drag to taper toward center. Shift-drag to taper uniformly.
taperMeshTool.tipText=Taper Selection
taperMeshTool.errorText=No points are selected to taper.
thickenMeshTool.helpText=Drag handle to move selection inward or outward.
thickenMeshTool.tipText=Inset/Outset Selection
thickenMeshTool.errorText=Nothing is selected to thicken.
thickenMeshTool.dragText.inward=Inward by {0}
thickenMeshTool.dragText.outward=Outward by {0}
moveScaleRotateMeshTool.helpText=Drag a handle to move, scale, or rotate the selection. Press W to change axis mode. Press F1 to enable tooltips on handles.
moveScaleRotateMeshTool.errorText=Nothing is selected to move.
moveScaleRotateMeshTool.rotateTipText=Click and drag handle to rotate the selection. Shift-click to constrain rotation by steps of 5 degrees.
moveScaleRotateMeshTool.moveTipText=Click and drag handle to move the selection along the axis. Shift-click to constrain movement by steps equal to grid subdivision.
moveScaleRotateMeshTool.scaleTipText=Click and drag to scale selection using axis position as anchor point. Ctrl-drag to scale manipulator.
checkSaveChanges=The scene {0} has been modified. Do you want to save changes?
convertLosesPosesWarning={0} has a Pose track. If you convert it to a triangle mesh, all Pose keyframes will be deleted. Are you sure you want to do this?
confirmConvertToTriangle=Convert {0} to a triangle mesh?
confirmConvertToActor=Convert {0} to an Actor? Once you do this, you will no longer be able to add or delete vertices.
illegalTolerance=Illegal entry for error tolerance.
negativeTolerance=Error tolerance cannot be negative.
cannotTriangulate=Unable to triangulate object.
errorReadingScript=An error occurred while reading the script:
confirmBindParent=Add tracks to the selected objects to make them move with the skeletons of their parent objects?
errorLoadingIcon=Error loading icon: {0}
errorLoadingImage=An error occurred while loading the image file {0}.
openScene=Open Scene
errorLoadingWholeScene=An error occurred while reading the file. This file may have been created with a later version of Art of Illusion.
errorLoadingScenePart=Errors occurred while reading the file. As a result, some elements of the scene could not be loaded correctly. The file may have been created with a later version of Art of Illusion.
errorLoadingFile=An error occurred while reading the file:
errorSavingFile=An error occurred while saving the file:
saveScene=Save Scene
errorSavingScene=An error occurred while saving the scene:
objectLayoutTitle=Layout for "{0}"
objectLayoutTitleMultiple=Layout for Selected Objects
alignObjectsTitle=Select how to align the objects:
alignTo=Align To
doNotAlign=Do not align
renameObjectTitle=Enter new name for selected object:
selectToleranceForMesh=Select tolerance for triangle mesh:
maxError=Max Error
newScript=New Script
newScriptedObject=New Scripted Object
jumpToTimeTitle=Jump to Time
selectTemplateImage=Select an image file to use as a template:
gridTitle=Select Grid Options:
showGrid=Show Grid
snapToGrid=Snap To Grid
gridSpacing=Grid Spacing
snapToSubdivisions=Snap-To Subdivisions
environmentTitle=Select Environment Properties:
ambientColor=Ambient Color
environment=Environment
environmentColor=Environment Color
fogColor=Fog Color
fogDistance=Fog Distance
solidColor=Solid Color
textureDiffuse=Texture - Diffuse
textureEmissive=Texture - Emissive
noTracksSelected=No tracks are selected to display.
singleTrackNoGraph=The track "{0}" has no graphable parameters.
multiTrackNoGraph=The selected tracks have no graphable parameters.
noObjectsSelected=No objects selected
#
# The various Transform dialogs
#
applyToUnselectedChildren=Apply to unselected children of selected objects
rotateScaleAround=Rotate/Scale Around
individualObjectCenters=Individual Object Centers
centerOfSelection=Center of Selection
transformPoints=Transform Points
transformAround=Transform Around
#
# Execute Script and Edit Scripted Object windows
#
button.executeScript=Execute
button.scriptParameters=Parameters...
selectScriptToLoad=Select Script to Load
saveScriptToFile=Save Script to File
errorWritingScript=An error occurred while writing the script:
objectParameters=Object Parameters
#
# Scene Images window
#
button.selectNone=Select None
selectImagesToLoad=Select Images to Load
deleteSelectedImage=Delete the selected image?
imageInUse=This image could not be deleted, because it is currently being used by a texture or material.
noFileSelected=No File Selected
noPreviewAvailable=No Preview Available
#
# Track and keyframe editing windows
#
mustConvertToActor="{0}" must be converted to an Actor before a Pose track can be attached to it. Once you do this, you will no longer be able to add or delete vertices. Are you sure you want to do this?
editKeyframe=Edit Keyframe
editKeyframeFor=Edit Keyframe for {0}
trackName=Track Name
separateSmoothness=Separate Left and Right Smoothness
bendTrackTitle=Options for Bend Track
bendAxis=Bend Axis
bendDirection=Bend Direction
reverseBendDirection=Reverse Bend Direction
bendAngle=Bend Angle
twistTrackTitle=Options for Twist Track
twistAxis=Twist Axis
reverseTwistDirection=Reverse Twist Direction
twistAngle=Twist Angle
deformTrackTitle=Deformation Track Properties
scaleTrackTitle=Options for Scale Track
shatterTrackTitle=Options for Shatter Track
maxFragmentSize=Max Fragment Size
explodeSpeed=Explode Speed
fragmentSpinRate=Fragment Spin Rate
disappearanceTime=Disappearance Time
gravity=Gravity
gravityAxis=Gravity Axis
randomness=Randomness
skeletonShapeTrackTitle=Options for Skeleton Shape Track
menu.resetToDefaultPose=Reset to Default Pose
menu.createPoseFromGestures=Create Pose from Gestures...
ikNotApplyWarning=Inverse Kinematics tracks have no effect on objects without skeletons.
paramTrackTitle=Options for Texture Parameter Track
selectTrackParams=Select all parameters this track should control:
visibilityTrackTitle=Options for Visibility Track
weightTrackTitle=Options for Weight Track
noParamsForKeyframe=This keyframe has no editable parameters.
procPosTrackTitle=Procedural Position Track
procRotTrackTitle=Procedural Rotation Track
Copy=Copy
Rescale=Rescale
Loop=Loop
Delete=Delete
Keyframes=Keyframes
keyframesBetweenTime=keyframes between time
andTime=and time
toTime=to time
byFactorOf=by a factor of
numLoopTimes=Number of times to loop:
allTracks=All Tracks
allTracksSelectedObjects=All Tracks of Selected Objects
selectedTracks=Selected Tracks
existingKeyframesError=There are existing keyframes in the target range for this operation (from time {0} to time {1}). If you continue, they will be deleted. Do you want to continue?
lowSurfErrorWarning=Setting the interactive surface error to less than 0.01 is not recommended. It may lead to very slow performance. Are you sure you want to do this?
languageChangedWarning=The new language setting will apply to new windows, but will not affect any windows which are currently open.
glChangedWarning=Enabling or disabling OpenGL rendering will apply to new windows, but will not affect any windows which are currently open.
general=General
shortcuts=Shortcuts
errorSavingPrefs=An error occurred while saving the settings: {0}
#
# The Textures window
#
texturesTitle=Textures
newTexName=Enter name for new texture:
deleteTexture=Delete the texture "{0}"?
newTexNameAndType=Select name and type for new texture:
importTextures=Import Textures from Scene File
noTexturesError=This file does not contain any textures.
selectTexturesToImport=Select Textures to Import:
editTextureTitle=Set Texture Properties:
#
# The Materials window
#
materialsTitle=Materials
newMatName=Enter name for new material:
deleteMaterial=Delete the material "{0}"?
newMatNameAndType=Select name and type for new material:
importMaterials=Import Material from Scene File
noMaterialsError=This file does not contain any materials.
selectMaterialsToImport=Select Material to Import:
editMaterialTitle=Set Material Properties:
integrationStepSize=Integration Step Size
#
# The Object Material window
#
objectMaterialTitle=Object Material
chooseMaterialForSingle=Choose material for "{0}":
chooseMaterialForMultiple=Choose material for selected objects:
button.newMaterial=New Material...
button.materials=Materials...
button.editMapping=Edit Mapping...
#
# The Object Texture window and associated windows
#
objectTextureTitle=Object Texture
chooseTextureForSingle=Choose texture for "{0}":
chooseTextureForMultiple=Choose texture for selected objects:
simpleTexture=Simple Texture
layeredTexture=Layered Texture
blendingMode=Blending Mode:
blend=Blend
overlay=Overlay
overlayBumpsAdd=Overlay (bumps add)
textureParameters=Texture Parameters
button.newTexture=New Texture...
button.textures=Textures...
frontAndBackFaces=Front and Back Faces
frontFacesOnly=Front Faces Only
backFacesOnly=Back Faces Only
bindTexToSurface=Bind Texture Coordinates to Surface
button.editUVCoords=Edit UV Coordinates...
uvCoordsTitle=UV Texture Coordinates
displayedComponent=Displayed Component:
selectedVertexCoords=Selected Vertex Coordinates:
mapFacesIndependently=Map Each Face Independently
displayedCoordRange=Displayed Coordinate Range:
configurePreview=Configure Preview
resetViewTo=Reset View To
#
# The Color Chooser window
#
colorModel=Color Model:
originalColor=Original Color
newColor=New Color
recentColors=Recent Colors:
#
# Object editing windows
#
editCubeTitle=Select Cube Size:
editCylinderTitle=Select Shape for Cylinder:
bottomRadiusX=Bottom Radius (X)
bottomRadiusZ=Bottom Radius (Z)
radiusRatio=Ratio Top/Bottom Radii
editSphereTitle=Select Sphere Radii:
editPointLightTitle=Parameters for Point Light:
lightColor=Light Color
decayRate=Decay Rate
editDirectionalLightTitle=Parameters for Directional Light:
editSpotLightTitle=Parameters for Spot Light:
coneAngle=Cone Angle
falloffRate=Falloff Rate
editCameraTitle=Parameters for Camera:
fieldOfView=Field of View
depthOfField=Depth of Field
focalDist=Focal Distance
button.filters=Filters...
Filters=Filters
button.configurePreview=Configure Preview...
Crosshairs=Crosshairs
Diagonal=Diagonal
Star=Star
Circle=Circle
chooseTintColor=Choose Tint Color
chooseOutlineColor=Choose Outline Color
saveWindowChanges=Save changes made in this window?
saveChanges=Save Changes
discardChanges=Discard Changes
editVertSingle=Enter coordinates for selected vertex:
editVertMultiple=Enter coordinates for selected vertices:
ikBone=IK Bone
ikWeight=IK Weight
setTensionTitle=Set tension parameters:
maxDistance=Maximum Distance
tension=Tension
noPerVertexParams=This object's texture has no per-vertex parameters.
noPerFaceParams=This object's texture has no per-face or per-face/per-vertex parameters.
resetCoordsToPos=Reset texture mapping coordinates for the selected vertices to be equal to the current vertex positions?
texMappingCoords=Texture Mapping Coordinates:
noLayerPerVertexParams=(No per-vertex parameters)
noLayerPerFaceParams=(No per-face or per-face/per-vertex parameters)
texParamsForSelectedPoints=Texture parameters for selected points:
texParamsForSelectedFaces=Texture parameters for selected faces:
deleteBone=Delete the bone "{0}"?
deleteBoneAndChildren=Delete the bone "{0}" and all of its children?
selectParentBone=Select a parent bone for "{0}":
bindPointsToSkeleton=Bind selected points to skeleton?
ikWeightBlending=IK Weight Blending
selectImportSkeleton=Select the object whose skeleton should be imported:
curveNeeds2Points=A curve must have at least two points.
curveNeeds3Points=A closed curve must have at least three points.
tubeNeeds2Points=A tube must have at least two points.
tubeNeeds3Points=A closed tube must have at least three points.
setPointSmoothness=Set Smoothness for Selected Points
setCurveSmoothness=Set Smoothness for Selected Curves
setEdgeSmoothness=Set Smoothness for Selected Edges
surfaceNoLongerClosed=You have modified this object so that it is no longer a closed surface. This means that it can no longer have a material assigned to it. Are you sure you want to continue?
illegalDelete=The selection could not be deleted, because it would result in an illegal surface.
simplifyMeshTitle=Specify tolerance for simplified mesh:
maxSurfaceError=Max Surface Error
optimizeMeshTitle=Optimize mesh connectivity? This will rearrange the mesh edges to produce a smoother surface.
bevelFacesTitle=Bevel/Extrude Selected Faces:
bevelPointsTitle=Bevel/Extrude Selected Points:
bevelEdgesTitle=Bevel/Extrude Selected Edges:
extrudeHeight=Extrude Height
bevelWidth=Bevel Width
selectionAsWhole=Selection as a Whole
individualFaces=Individual Faces
cannotFindEdgeLoop=No edge loop could be found starting from the current selection.
cannotFindEdgeStrip=No edge strip could be found starting from the current selection.
cannotJoinOpenAndClosed=You cannot join an open boundary curve to a closed one.
reverseDirection=Reverse Direction
joinBoundardiesTitle=Select parameters for joining the boundary curves:
edgesNotContinuous=The selected edges do not form a continuous curve.
numTrianglesInMesh=Number of triangles in mesh:
setThicknessTitle=Thickness for selected points:
restrictTotalRange=Restrict Total Range
restrictComfortRange=Restrict Comfort Range
Union=Union
Intersection=Intersection
firstSecond=First - Second
secondFirst=Second - First
currentPose=Current Pose:
savePoseAsGesture=Save the current pose as a new gesture:
savePoseAsObject=Save the current pose as a new object:
enterNewNameForGesture=Enter a new name for the gesture:
enterNameForNewGesture=Enter name for new gesture:
deleteGesture=Delete the gesture "{0}"?
editScriptedObjTitle=Scripted Object Parameters
externalObject.sceneNotFound=The scene file {0} could not be found.
externalObject.objectNotFound=The scene file {0} does not contain an object called "{1}".
externalObject.multipleObjectsFound=The scene file {0} contains more than one object called "{1}".
externalObject.sceneFile=External Scene File
externalObject.objectName=External Object Name
externalObject.loadingError=An error occurred loading the object: {0}
externalObject.selectScene=Select a scene from which to load the external object:
externalObject.selectObject=Select an object to load:
#
# The rendering windows
#
renderTitle=Rendering Options
noCameraError=A scene must contain a camera to be rendered.
StartTime=Start Time
EndTime=End Time
FramesPerSec=Frames/Sec
ImagesPerFrame=Images/Frame
elapsedTime=Elapsed Time: {0}
renderFrameLabel=Frame {0} of {1}: {2}...
renderSubimageLabel=Frame {0} of {1}, Subimage {2}: {3}...
processingScene=Processing Scene
Rendering=Rendering
applyingFilters=Applying Filters
doneRendering=Done Rendering
Saving=Saving
Quality=Quality
selectFileFormat=Select Format For Output File:
numberFramesFrom=Number Frames Starting At:
saveImage=Save Image
surfaceAccuracy=Surface Accuracy:
minRaysPixel=Min Rays/Pixel:
maxRaysPixel=Max Rays/Pixel:
glossTranslucency=Gloss/Translucency
softShadows=Soft Shadows
ambientOcclusion=Ambient Occlusion
monteCarlo=Monte Carlo
photonMapping=Photon Mapping
hybrid=Hybrid
singleScattering=Single Scattering
useCausticsMap=Use Caustics Photon Map
transparentBackground=Transparent Background
generateHDR=Generate High Dynamic Range Image
reduceAccuracyForDistant=Reduce Accuracy for Distant Objects
russianRoulette=Russian Roulette Sampling
applyNoiseFilter=Apply Noise Reduction Filter
noiseFilterIterations=Iterations of Filtering:
advancedOptions=Advanced Options
maxRayTreeDepth=Max Ray Tree Depth:
minRayIntensity=Min Ray Intensity:
maxOctreeDepth=Max Octree Depth:
matStepSize=Material Step Size:
texSmoothing=Texture Smoothing:
extraGISmoothing=Extra Smoothing for Global Illumination:
illuminationOptions=Illumination Options
globalIllumination=Global Illumination:
raysToSampleEnvironment=Rays to Sample Environment:
materialScattering=Scattering from Materials:
totalPhotons=Total Photons:
numToEstimateLight=# to Estimate Light:
outputOptions=Output Options
button.illumination=Illumination...
button.output=Output...
button.advanced=Advanced...
shadingMethod=Shading Method:
supersampling=Supersampling:
gouraud=Gouraud
phong=Phong
eliminateBackfaces=Eliminate Backfaces
renderPreview=Render Wireframe Preview
#
# Text from Translator plugins
#
writeTexToMTL=Write textures to .mtl file
exportWholeScene=Export Whole Scene
selectedObjectsOnly=Selected Objects Only
exportToOBJ=Export to Wavefront .obj File
imageSizeForTextures=Image Size for Textures:
imageQuality=Image Quality
errorExportingScene=An error occurred while exporting the scene:
importOBJ=Import Wavefront .obj File
exportToPOV=Export to POV File
overwriteFile=Overwrite existing file "{0}"?
exportToVRML=Export to VRML File
subdivideSmoothMeshes=Subdivide Smooth Meshes
createImageFilesForTextures=Create Image Files for Textures
compressOutputFile=Compress Output File
#
# Miscellaneous pieces of short text scattered through the program